Matthew Watson - Principal Level Designer
King of Meat
Principal Level Designer (Nov 2022 - Present)

Glowmade, King of Meat - Principal Level Designer
(Nov 2022 - Present)
My responsibilities included:
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Utilising the game’s bespoke Create tools to make 27+ levels of all types including narrative-driven campaigns, quickplay multiplayer levels, the vertical slice and first Slay of the Day levels.
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Leadership responsibilities such as interviewing for the level design team, acting as point of contact for new team members and mentoring the design team.
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Training the level design team in technical skills, increasing their independence and bug-fixing capacity.
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Leading the creation of the project's first five narrative single-player levels. Facilitated collaboration with Narrative and Art teams and defining a new level design workflow
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Establishing the game’s metrics and difficulty with Gameplay and Directors
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Creating iconic game objects, like the Heart Jars and Glory Collectibles, from concept, prototype and production.
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Being the studio's go-to level design contact for collaboration, ideas and expertise.
Some of my favourite moments:
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Participating in a 3-day press event in London and play testing the game with over 20 journalists
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Creating the level Punishing Pageant featured on Mr Beast's gaming channel where it received over 5 million views
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Collaborating in the creation of the Create feature - the in-game level editor we used to make all King of Meat levels and is available as part of the game. It's a tool that makes level design an absolute joy and I believe will be huge to the level design community











