Matthew Watson - Principal Level Designer
The Dark Pictures Anthology: House of Ashes
Level Designer (April 2019 - May 2021)

Supermassive Games, House of Ashes - Level Designer
(April 2019 - May 2021)
My responsibilities included:
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Owning 9 single-player and multiplayer levels throughout production with a key focus on narrative, horror and combat elements.
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Working closely with the Game Director to create 2D maps of their vision and translating them into playable blockmeshes.
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Setting up gameplay using proprietary tools and Unreal Blueprints
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Collaborated with all disciplines and ran daily playtest sessions.
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Authored documentation to help new members orient to the level’s goals and vision.
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Spliced motion capture data to create the cinematic moments in the levels.
Some of my favourite moments:
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Was lucky to be one of the first level designers on the project and lived and breathed this game from its pre-production beginnings to its final release.
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Designing the blockmeshes for both the opening ancient Sumerian prequel level and the game's climactic finale.
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Supported motion capture sessions by guiding actors through scenarios and providing instant information on scene details.










