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The Dark Pictures Anthology: House of Ashes

Level Designer (April 2019 - May 2021)

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Supermassive Games, House of Ashes - Level Designer

(April 2019 - May 2021)

My responsibilities included:

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  • Owning 9 single-player and multiplayer levels throughout production with a key focus on narrative, horror and combat elements.

  • Working closely with the Game Director to create 2D maps of their vision and translating them into playable blockmeshes.

  • Setting up gameplay using proprietary tools and Unreal Blueprints

  • Collaborated with all disciplines and ran daily playtest sessions.

  • Authored documentation to help new members orient to the level’s goals and vision. 

  • Spliced motion capture data to create the cinematic moments in the levels.

Some of my favourite moments:

 

  • Was lucky to be one of the first level designers on the project and lived and breathed this game from its pre-production beginnings to its final release.

  • Designing the blockmeshes for both the opening ancient Sumerian prequel level and the game's climactic finale.

  • Supported motion capture sessions by guiding actors through scenarios and providing instant information on scene details.

Matthew Watson - Principal Level Designer

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